We use unity in a wide range of our own projects, both professional and personal. This leads to us developing tools that we use internally, but would also be useful to the unity community in general.

Some of these tools we release for free, others turn into full products. Below you will find a complete overview of both our free tools and the plugins that we sell.
Asset Configurator is a set of tools to allow you to quickly set up configuration options on your assets and generate a runtime UI that allows your players to preview these configuration options.

You are able to set up configuration options for; Toggle-able Scene Objects, Asset Animations, Asset Materials, Asset Blend shapes (Morphs), and well as “sub items” that can be toggled on and off on the assets.

The Asset Configurator UI can be used for a variety of purposes including; Character Selection Screen, Character / Unity Customization Screen, Item Customization Screen, and for generating scenes to demonstrate your own models.
The Archimatix Master Pack is the complete set of addon Tools and Nodes that 630Studios procudes for Archimatix.

This pack contains everything found in the following packs.
  • Archimatix Shape Nodes
  • Archimatix Mesh & Material Nodes
  • Archimatix Pro Tools & Nodes
  • Archimatix Essentials
There are currently 9+ Tools, 23+ Nodes included from the above packages included in this package.
"Archimatix Essentials" is a collection of small tools and UI enhancements we have written that we think are essential to completing a good workflow in Archimatix.

Archimatix Essentials contains several new tools for Archimatix as well as a redesign on the Editor Graph UI.
Included Tools & Features
  • Graph Minimap - Quickly navigate from one side of the graph to the other at a click of the mouse.
  • Exposed Parameter Manager - View and Edit exposed parameters on the current working model without having to track down the node they are on.
  • Customizable Toolbars - Create multiple toolbars with the ability to display exactly the tools you want.
  • Layout Designer - View and Edit the shapes that are fed in to a shape merger in a 2D visual layout editor.
  • Right Click Menu - right clicking on the graph now brings up a menu allowing quick access to common AX functionality and tools
  • Graph UI redesign - The Editor Graph has been redesigned to remove the toolbars from the sides of the graph and make the top and bottom toolbars more compact to allow for more screen real estate.
Archimatix Pro Tools & Nodes is a set of Tools and Nodes for Archimatix that that brings the control over your AX models to the next level.
  • Perform scene wide changes with Scene Level Parameters for your graphs.
  • Import SVG path data to your graphs and use it to generate new shapes to use with the SVG Importer tool.
  • Control other AXModels in the scene directly from within your graph using the AXInstanceController.
  • Export your model for importing into other 3D applications like blender or maya using the objExporter tool.
The Mesh and Material Nodes for Archimatix is a set of expansion nodes that brings a whole new level of functionality to Archimatix when it comes to your Meshes and your Materials. This pack is all about giving you choices in your graph to create a wider range of diversity in your models.
Archimatix Shape Nodes
Shape Logic Nodes is a set of expansion nodes for Archimatix that focus on one of its core elements, SHAPES!.

Shape Logic nodes is intended to further extends Archimatix’s capabilities to quickly create a variety of models from a very basic graph. Each node is designed to bring something slightly different to the table as well as integrate seamlessly with existing Archimatix nodes.

The Shape Logic nodes focus on giving you the ability to "program" logic flow choices in to your graphs that ripple down.
Archimatix Basic Nodes
Logic Nodes Basic is a set of nodes for Archimatix that adds basic logic flow functionality to your graphs allowing you to dynamically alter fundamental elements that your model is composed of.
Archimatix Playmaker Actions
Archimatix Playmaker Actions is a set of PlayMaker actions designed specifically for use with Archimatix. These custom Actions allow you to seamlessly interact with an Archimatix Model at Runtime from within PlayMaker taking advantage of Archimatix’s built in runtime capabilities.

By taking advantage Archimatix’s runtime capabilities and integrating them into PlayMaker actions it has never been easy to create dynamic models.
XGUI is at its core a WYSIWYG Editor for Unity’s built in IMGUI functionality that allows you to design and create UI’s in real-time with minimal coding or code reloading required.
Unity Product Reviews
★★★★★

Great asset for the price

Implementing was a little difficult with the documentation, but the creator was eager and available to help with no problems at all. Great work.

Rated by user: ★★★★★

★★★★★

Should be called "Archimatix Pro"

630Studios has a dizzying array of Archimatix plugins that add functions to AX, mostly through add-on graph nodes.... ARCHIMATIX ESSENTIALS is different because it re-invents the Archimatix interface. Archimatix has a fun GUI, it encourages you to play and you can build impressive models with just a few nodes, but once you build a sprawling noodle city or try to manage a complex runtime model with lots of variables you spend a lot of time in AX dragging the graph and drilling down to individual node interfaces (which scale with the graph!). Once a procedural model is complete, parts of the interface become unnecessary – you don't need the Library or the Tools, you just need access to the node data and a faster way to navigate around the graph. Ax Essentials addresses this advanced workflow in a few ways: – move the Shape Library, 2D and 3D Tools off the graph, option to scale the icons big or small – navigable MiniMap of the entire graph, updates in realtime so you can drag groups of nodes "off" the main graph and still see where they are on the MiniMap. – minimal Simple Graph mode frees space to arrange the grid logically, no more nodes hidden behind another node's controls. Takes away the clutter. – Node Control window compliments the simplified graph, arranging all the data consistently so you can find it in a few clicks. – a window just for Runtime Parameters. That's all you ultimately want to see, the dynamic parameters you expose. – dedicated 2D layout grid for complex compound shapes. 2D Shapes are the foundation of every parametric model. Now there's a Merger "room" where you can add, move, and scale multiple shapes in one place. – various GUI enhances to speed up the workflow and improve the use experience. Way more than just a GUI customization, AX Essentials is a whole new user experience.

Rated by user: ★★★★★

★★★★★

Unleash AX

AX is revolutionary. However, AX concentrates more on letting you create a procedural world from a single AX model which contains a graph. A graph of course consist of nodes of mostly mesh operations that creates the model. But this poses a problem, the scripting capability in AX itself is not especially powerful and the mesh operation is not all-encompassing enough to achieve every shape that you may need. Pro tools extends AX by enabling: 1) Sharing of parameters between AX models. 2) importing an AX model as a node in the graph of another AX model, thus exposing its "local variables" not just the static ones. (I'm putting this very loosely) 3) Writing scripts in the graph as a node allowing for easy organization of logic and data in the graph. This makes it conducive to create procedural objects using multiple AX models instead of just one. And it can be more powerful as C# can be used to manipulate the individual models as each model is just a gameObject.

Rated by user: ★★★★★

★★★★★

Very responsive developer

I made a request for a different kind of noise deformer, and he added it to the pack that same night!

Rated by user: ★★★★★

★★★★★

Really is essential

Trust me, you don't want to use AX without this. It fixes so much about the user experience.

Rated by user: ★★★★★

★★★★★

Thank you!

Playmaker actions for Archimatix Runtime: Get/Set any exposed variable, change the textures, and most important: rebuild the Ax model. Easy!

Rated by user: ★★★★★

★★★★★

A superb Archimatix node pack !

This node pack is excellent, even better is the amazing support by the developer. The nodes add significantly to tasks that are fairly crucial for procedural modeling of realistic models. The ability to randomly add meshes from the mesh list node in a repeater is huge. Concerning the great support I mentioned, I wrote the dev an email asking about the documentation and the material list node functionality (specifically if it was possible to have the material list randomly assign materials to duplicated meshes.) He replied in less than 24 hours, was very polite and willing to answer any questions. Better still, although the material list node did not have the ability to randomly assign materials, he was more than happy to add the feature to the node and upload an update.

Rated by user: ★★★★★

★★★★★

SVG IMPORT and model-to-model communication

Archimatix has become one of my favorite Unity tools. 630Studios' plugins up the game: SHAPE LOGIC adds nodes to Ax's 2D Shapes MESH & MATERIALS adds nodes to Ax's 3D meshes ARCHIMATIX PRO TOOLS & NODES is different because it adds "box breaking" nodes to Archimatix. Ax models use internal node logic but node wiring is silo'd. Pro Tools & Nodes get different Ax models communicating with each other, either sharing variables pier-to-pier with the Instance Node, or across all models using the Scene Parameter Node. Ax models can now have nested inter-communicating prefabs, or instances can be updated across a scene. It's runtime Ax on steroids! Command Node makes conditional logic possible by switching on/off blocks of code. It's the script equivalent of 630Studio's Shape Logic and Mesh & Materials plugins. SVG-to-Turtle Node makes importing line art as simple as a few clicks. Vector logos and text, or CAD artwork (floorplans!!!) imports as a 2D shape node. You can break up the SVG and extract the lines for compound shapes separately, giving you more control in the Ax graph. For me the SVG import was a long-anticipated must-have, but the potential for even smarter-er runtime models using nested prefabs could make Archimatix rival dungeon generators and city planners.

Rated by user: ★★★★★

★★★★★

Love it

Thanks to 630 studios. I asked him to help me with the run-time controller and he hopped right on it; sent me and update then updated on the asset store within 48 hours, with continuous communication through the whole process. Absolutely essential for anyone with Archimatix, which is also an amazing asset. Perfect for artists with Playmaker. You get to create and alter meshes inside Unity and at Run-time. Essential for all my projects.

Rated by user: ★★★★★

★★★★★

Runtime interfaces, SVG import (3D text!!) -- And more!!

Ever wondered why Unity doesn't support 3D text extrusion? Me too. With the Pro Logic Nodes package for Archimatix (and an SVG file), now it totally does. Didn't know this package could do that? Neither did I -- but that's just scratching the surface of what this package can do! Despite the bland non-descriptive name, this allows you to create functional runtime parametric modeling for your users without having to worry about all the code to script your runtime modeling interfaces. You can simply plug the scene parameters into your models and go. As an added benefit, it also extends the fundamental parametric abilities of Archimatix by allowing the use of logic commands in 2D shape definitions (turtlescript), allowing one to create ever-changing 2D shapes based on rules and relationships through scripting alone. This really looks great when it ripples up an AX graph into a huge towering 3D building that suddenly changes its whole form!! Imagine the player standing beside that building as it changes its entire shape. Pretty wicked power there -- all in one tiny little package.

Rated by user: ★★★★★

★★★★★

Make multi-part AX models! -- Dynamically Swaps Meshes & Materials

This is an essential feature I requested from the author of AX a long time ago -- the ability to design a parametric model, then swap out portions of it (such as a roof, wall or column) with other parametric models based on some gateway/logic/toggle-switch. However, this node pack adds that -- and much more! To be able to also work with materials this way, and do it using lists or toggle-switches, and applying it to repeaters through switches and other selection variables lets one do dynamic modeling in a way never before seen in Unity. Combine this with Archimatix, and you've got some major bang for your buck in terms of dynamic modeling! Oh, and let's not forget -- this works at runtime too!! :D

Rated by user: ★★★★★

★★★★★

Key addon for AX! -- Don't judge this by its name!!

As strange and obtuse as the name may be marketing-wise -- these nodes are a must-have for Archimatix. There is core parametric functionality missing in AX that these cover in spades. The images in the description don't lie -- you can literally change the very floorplan/foundation or even the shape of a complex parametric building/column/wall/etc. with these just by swapping the value of a variable. Although the icons aren't pretty, they do help you 'get' what this package does -- and it can do a LOT, including allowing you to swap out the entire path of a PlanSweep or shapes of a Lathe, or even the layout of an entire building -- all based on logical inputs or switches -- and not to mention these shapes can be pulled from either an ordered OR a random list, and then repeated across a grid for example. This package seems like it'd be really handy for runtime too!

Rated by user: ★★★★★

★★★★★

FREE add-on for Archimatix!

What are you waiting for? Adds 3new nodes to the Archimatix graph: Toggle3D and Switch3D can be triggered via script or Playmaker to make simple changes to a runtime AX model using a boolean on/off. Mearger3D serves a similar purpose to the Grouper node in AX, but without the need to "dive" into hidden Grouper layers. These nodes are also included in MESH & MATERIAL NODES. Thank you!

Rated by user: ★★★★★

★★★★★

Essential for runtime models!

Adds the ability to swap 3D mesh nodes in dynamic runtime AX models. Alternate nodes have an index number (Int variable) and can be assigned randomly at build. Repeater nodes take advantage of the list feature, placing an array of completed mesh nodes. (Hello, instant village!) Material nodes do the same for runtime models that need to swap materials. Integrates seamlessly with the Archimatix graph. Every parameter can be exposed and interlinked to other nodes for coordinated relationships. An essential addition to AX for runtime models, and easy to control via Playmaker or scripting. Some of these nodes are also in the free Logic Nodes Basic Thank you!

Rated by user: ★★★★★

★★★★★

Essential for runtime Archimatix!

Adds the ability to swap shapes for dynamic runtime AX models. Alternate shapes can have an index number (Int variable) or be assigned randomly at build. Integrates seamlessly with the Archimatix graph. Essential addition to runtime models, and easy to control via Playmaker. Thank you!

Rated by user: ★★★★★

★★★★★

A MUST for anyone using Archimatix

Very useful, if not essential functionality to go along with AX Models. Mesh merging and switching has never been easier!

Rated by user: ★★★★★

★★★★★

Essential pack for working wit Archimatix!

This pack already fills some gaps in the Archimatix pipeline. To be able to switch between different shapes for your Mesh-Creation in an easy way, is essential for working on sophisticated models! And there is more to come! Developer is always helpful and open to suggestions and lightnig fast! Cheers Michael

Rated by user: ★★★★★