We use unity in a wide range of our own projects, both professional and personal. This leads to us developing tools that we use internally, but would also be useful to the unity community in general.
Some of these tools we release for free, others turn into full products. Below you will find a complete overview of both our free tools and the plugins that we sell.
Asset Configurator is a set of tools to allow you to quickly set up configuration options on your assets and generate a runtime UI that allows your players to preview these configuration options.
You are able to set up configuration options for; Toggle-able Scene Objects, Asset Animations, Asset Materials, Asset Blend shapes (Morphs), and well as “sub items” that can be toggled on and off on the assets.
The Asset Configurator UI can be used for a variety of purposes including; Character Selection Screen, Character / Unity Customization Screen, Item Customization Screen, and for generating scenes to demonstrate your own models.
The Mesh and Material Nodes for Archimatix is a set of expansion nodes that brings a whole new level of functionality to Archimatix when it comes to your Meshes and your Materials. This pack is all about giving you choices in your graph to create a wider range of diversity in your models.
Shape Logic Nodes is a set of expansion nodes for Archimatix that focus on one of its core elements, SHAPES!.
Shape Logic nodes is intended to further extends Archimatix’s capabilities to quickly create a variety of models from a very basic graph. Each node is designed to bring something slightly different to the table as well as integrate seamlessly with existing Archimatix nodes.
The Shape Logic nodes focus on giving you the ability to "program" logic flow choices in to your graphs that ripple down.
Archimatix Playmaker Actions is a set of PlayMaker actions designed specifically for use with Archimatix. These custom Actions allow you to seamlessly interact with an Archimatix Model at Runtime from within PlayMaker taking advantage of Archimatix’s built in runtime capabilities.
By taking advantage Archimatix’s runtime capabilities and integrating them into PlayMaker actions it has never been easy to create dynamic models.