Quickly and easily configure Characters, Creatures, Items, and other game units. Then use Asset Configurators included UI system to dynamically generate UIs at runtime based off your assets configurations.
Asset Configurator lets you easily configure a list of objects in the scene that you want the player to be able to toggle on and off and its built in UI dynamically populates itself with these objects.
Configure Equipment & Effects
Quickly configure lists of items and effects on the asset that the player can turn on and off. The Asset Configurator UI will dynamically populate the appropriate panels with controls to toggle these objects visibility.
Configure Asset Material Options
Asset configurator allows you to specify Material Option lists for the asset on a per Sub-Mesh basis. This allows your players to fully play with and preview the full range of skinning options available.
Configure Animations & Mecanim
Asset Configurator lets you easily control what animations are available for previewing on the asset, as well as generate a basic Mecanim Controller to more easily showcase your assets various animations.
Configure Blend Shape (Morphs)
Asset Configurator automatically detects blend shapes within a Mesh and allows you to configure them for use with its automatically generated UI.